PASIMA
Perceptual Analysis and Simulation of Real-World Materials Appearance
Project Goals
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The main goal of this project is to identify relationships between human perception of real-world materials properties and corresponding
computational features. We will use Bidirectional Texture Functions as state-of-the-art digital representation of illumination and view
dependent real-world material appearance as an initial data for our analysis. We believe that rigorous analysis of human perception of
individual visual effects in different material samples will allow us not only understand principles of human perception of real material
surfaces but also to develop a more efficient acquisition, modelling, and editing methods of this type of massive but very accurate data.
The observed material properties are surface specularity, translucency, roughness, anisotropy, directionality, back-scattering, among
others. We will study the perceptual importance of these properties as well as their mutual dependency and dependency on type of
material and illumination and viewing conditions. We will use established models of low-level human perception, however, we will also
exploit psychophysical studies as a main source of knowledge about the way how human observers perceive more complex material
surface properties. We will use real-time renderings of visually rich view and illumination dependent material measurements as test stimuli
allowing the observer to freely control lighting and viewing conditions during the experiment. As an input data we are going to use publicly
available view and illumination dependent surface texture samples, however, our long-term goal is a development of flexible and efficient
sample measurement setup that does not sample the space of view and illumination directions uniformly as it is common in the previous
setups, but rather takes advantage of obtained knowledge about human perception of individual types of real-materials to produce their
very accurate but significantly reduced and thus easily applicable digital representation.
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Publications
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| [7] | User Study of Viewing and Illumination Dependent Material Appearance (J. Filip, M. Haindl), In In proceedings of Predicting Perceptions 2012 - the 3rd International Conference on Appearance, 2012.
[bib] [pdf] |
| [6] | Advanced textural representation of materials appearance (M. Haindl, J. Filip), In Proceedings of SA '11 SIGGRAPH Asia 2011 Courses , Eds: Sander P., SIGGRAPH Asia 2011, (Hong Kong, CN, 12.12.2011-15.12.2011), 2011.
[bib] [pdf] |
| [5] | Analysis of Human Gaze Interactions with Texture and Shape (J. Filip, P. Vacha, M. Haindl), In In proceedings of the MUSCLE International Workshop on Computational Intelligence for Multimedia Understanding, Springer LNCS 7252, 2011.
[bib] [pdf] |
| [4] | Towards Effective Measurement and Interpolation of Bidirectional Texture Functions (J. Filip), Technical report, UTIA AS CR, 2011.
[bib] |
| [3] | Bidirectional Texture Function Compression based on the Multilevel Vector Quantization (V. Havran, J. Filip, K. Myszkowski), In To appear in Computer Graphics Forum, The Eurographics Association and Blackwell Publishing, volume 29, 2010.
[bib] |
| [2] | A Psychophysical Evaluation of Texture Degradation Descriptors (J. Filip, P. Vacha, M. Haindl, P.R. Green), In Proceedings of IAPR International Workshop on Structural, Syntactic, and Statistical Pattern Recognition (SSPR & SPR 2010), LNCS 6218, 2010.
[bib] [pdf] |
| [1] | Gaze-Motivated Compression of Illumination and View Dependent Textures (J. Filip, M. Haindl, M.J. Chantler), In In proceedings of the 20th International Conference on Pattern Recognition (ICPR), 2010.
[bib] [pdf] |
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Last update 22/11/2010
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